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TBGE v1.1
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09-03-2007 15:57

Posted by:
Jacob

Location:
San Francisco, CA

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Just fixed and added a few things to the game engine.

Download

Bye,
Jacob

09-04-2007 23:32

Posted by:
swagIT

Location:
Great Wet North (Vancouver)

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Hey J. - I think there may be a problem with the download file - the .zip seems to be only 4KB...?

-b-

09-05-2007 20:15

Posted by:
Jacob

Location:
San Francisco, CA

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Hi, sorry...

I have to use my box because all my hosts aren't working: Download (116kb)

09-05-2007 20:25

Posted by:
swagIT

Location:
Great Wet North (Vancouver)

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That worked fine - thanks Jacob!

09-12-2007 14:03

Posted by:
appleide

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neat! I still haven't figured out what kind of things I can make out of it though... :/

09-12-2007 21:46

Posted by:
Jacob

Location:
San Francisco, CA

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It's very easy to learn (for me ;)). Shouldn't be too hard, it's only like 20 new commands.

With it, it takes me a maximum (not including graphics or level design, only code) 10, maybe 20, minutes to make a scrolling platform adventure game, with five levels, goodies, bad blocks, and flys, plus (now with the new text sprite function) display your score.

Particles effects are pure ease (just need to make a graphic).

Object removing and adding are even easier (add(type); remove(type))

Tile collisions with four different types (box, exact box, exact, and exact exact), three lines:
TCol(type, image)
x[obj]=rx 'returned x from TCol
y[obj]=ry


Once you get the hang of how it works (just read the first comments in TBGE.rsrc), you'll be able to make much more complicated games, that won't look as if they were made in a basic editor, in a very short time. It's worth it.

09-12-2007 21:55

Posted by:
Jacob

Location:
San Francisco, CA

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One more thing...

See it as just a bunch of different types of objects that you can make do different things, i.e., the player would be object type 1. The player is no different that any other object, only that in it's action script it checks for arrow key presses and reacts to them. Everything is an object.


Again, it's worth learning because it's easy to, and it does all the things for you so that if you just want to make a simple game/simulator some night, you only have to work on the code for the characters/particles/etc.

I would really like to see if anyone could make anything in it, it was over 24 hours of hard work...

:),
Jacob

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