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25th Apr 2017 14:23 GMT
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Version 1.0

Posted by -wyvern Last Updated on 4th Nov 2003
This is an example I have created showing the use of sin/cosine inside a game engine that simulates a spacecraft, including an accurate inertial system of movement and a routine for firing. It is annotated throughout, and I would like to share it with the rest of the TNT basic community on the grounds that it took me six hours of mathematical hell to get to this stage. Have fun.
Spacetest source code

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